About

I’m a French independent game designer and interactive artist based in Paris. I mix electronic components like Arduino sensors, arcade controllers or Raspberry Pi with crafting material such as wood, plastic, fabrics, etc… to make alternative controllers, playful installations and experimental video games.

I like to explore new ways to play, gather people and express oneself by hijacking game mechanics or practicing meaningful game design.

Over the past few years, I also worked on many other video games and prototypes in solo or on collaborative projects. You can find most of these games at https://gamaelstrom.itch.io

I’m always looking for new opportunities so don’t hesitate to contact me for jobs, workshops, exhibitions, festivals or other events.

Training

  • Master’s degree – Digital Interactive Games and Medias : Game Design specialty
    ENJMIN, Angoulême, FRANCE, 2014-2016
  • Bachelor’s degree – Professionnal License : Video Games Jobs
    Université Paul Valéry, Montpellier, FRANCE, 2013-2014
  • Bachelor’s degree – BTS Graphic Design : Multimedia
    Lycée Léonard de Vinci, Montaigu, FRANCE, 2010-2012
  • High School diploma – Industrial Science and Technologies : Applied Arts
    Lycée Charles Péguy, Orléans, FRANCE, 2010

Residencies

Experience

  • FabManager AssistantLePoleS, Île-de-France, FRANCE, 2019-2020
  • Tutor Game DesignerChina Academy of Arts, Hangzhou, CHINA, June 2019
  • Mobile Game DesignerMingle Games, Prague, CZECH REPUBLIC, April to September 2016
  • Serious Game Designer – WeAreLearning, Montpellier, FRANCE, July to September 2015
  • Serious Game Designer – WeAreLearning, Montpellier, FRANCE, April to September 2014

Workshops

Exhibitions

  • Creative Connection : Audio Crumbs– thecamp, Aix-en-Provence, FRANCE, 26-28 September 2018
  • Stunfest 12th Edition : Wasted – Rennes, FRANCE, 20-22 May 2016
  • Radius Festival Vienna : Wasted – Vienna, AUSTRIA, 21-24 July 2016
  • Game Access ’16 : Wasted – Brno, CZECH REPUBLIC, 15-16 April 2016