Wasted is an interactive narrative experience to immerse the player in the heart of depression disorder.
Wasted tells a piece of life of a depressed person following him in his daily life. His place of life becomes a reflection of his mental and emotional state.
The experience does not aim to provide a fun form of pleasure. Placing the player in the mind of a depressive, it is primarily a sensory and subjective diving in the illness.
Collaborative project. VR.
Tasks : Game Design, Level Design, Narrative Design
Rémi Fusade – Game/Level/Narrative Design
Guillaume Dor – Programming
Alexandre Schnepf – Sound Design
Benjamin Rigotti – Graphic Design