Wasted is an interactive narrative experience to immerse the player in the heart of depression disorder. Wasted tells a piece of life of a depressed person following them in their daily life. Their place of life becomes a reflection of their mental and emotional state. The experience does not aim to provide a fun form of pleasure. Placing the player in the mind of a depressive, it is primarily a sensory and subjective diving in the illness.
Collaborative project. VR.
Tasks : Game Design, Level Design, Narrative Design